Bioshock Infinite Asking to Play Over Again

""Bring us the girl, and wipe away the debt", that was the deal. The details elude me now. But the details wouldn't change a goddamn matter."
― Booker DeWitt

BioShock Infinite is the third game in the BioShock serial. Appear on August 12, 2010, it was Irrational Games' last project.[4] It was released on March 26, 2013 for PC (Steam), Xbox 360, and PlayStation 3;[ii] [5] August 29th, 2013 for Mac (Mac App Shop and Steam)[3] and March 17th, 2015 for Linux (Steam). BioShock Infinite is non a direct sequel/prequel to any of the previous BioShock games, and it takes place in an entirely different setting, although it shares similar features, gameplay, and concepts with the previous games.

Contents

  • i Plot
    • 1.ane Overview
    • 1.ii Storyline
    • ane.3 Main Characters
    • 1.4 Locations
  • ii Gameplay
    • ii.1 Overview
    • 2.ii Enemies
    • two.3 Weapons
    • two.4 Vigors
    • 2.v Gear
    • ii.six Items
    • 2.seven Achievements and Trophies
  • 3 Game Editions and Bonuses
    • three.ane Premium Edition
    • three.2 Ultimate Songbird Edition
    • 3.3 BioShock Infinite: The Consummate Edition
    • 3.4 Retailer-Exclusive Pre-lodge Bonuses
    • 3.v BioShock Infinite: Industrial Revolution
    • iii.6 Steam Trading Cards and Postcards
  • 4 Downloadable Content
  • v Related Media
  • six Evolution
  • seven Videos
  • viii Gallery
    • eight.1 Promotional Images
    • 8.2 Screenshots
  • 9 Backside the Scenes
  • 10 Reception
  • 11 References
  • 12 External links

Plot [ ]

Overview [ ]

A view over Columbia.

BioShock Infinite is the third game in the series and takes place in the airborne city of Columbia in 1912, where the player assumes the role of Booker DeWitt, a disgraced ex-Pinkerton agent. Booker has been given the job of finding a mysterious and powerful adult female imprisoned in Columbia since birth named Elizabeth in guild to wipe his debts away, and the story follows the unlikely duo as they journey to escape the flight city while discovering its twisted secrets.

Following in the footsteps of previous BioShock games, the globe of Space explores the chaos that results when strong ideals are taken to an extreme. Here, the philosophical concept of "American Exceptionalism" is perverted into ultranationalism, religious fanaticism, and social Darwinism. Flags, patriotic music, and propaganda posters promote the idea that Columbia is a 'haven' from the so-called 'unwanted' of the globe, as the histrion progressively learns more than about its social club, inhabitants, and the darkness that lies within it.[4]

Infinite Spoilers.png

Storyline [ ]

Master article: Columbia Storyline

In 1912, Booker DeWitt is taken past the mysterious Lutece Twins to an island lighthouse off the coast of Maine. With instructions from the Luteces to "bring usa the girl and wipe abroad the debt", DeWitt enters the structure which houses a rocket silo that transports him to the flight city of Columbia.

Booker's presence in Columbia goes unnoticed until a policeman identifies the letters "Advertisement" branded on his hand. This is a sign of the 'False Shepherd' which city leader and prophet, Zachary Comstock, prophesied would 'pb the lamb (Elizabeth) off-target' and bring about Columbia'due south downfall. Booker, now a wanted man, fights his fashion to Monument Island where Elizabeth is held within a tower. Forth the fashion, he discovers a big device chosen the Siphon and the ability Elizabeth wields which can open Tears, rips in the space-time continuum that lead to other parallel worlds. Afterward freeing Elizabeth, her warden, the Songbird -- a thirty-foot tall bird creature -- attacks and destroys the tower she was held in, and Booker and Elizabeth narrowly escape with their lives. The pair work towards the First Lady's Airdrome, planning to have an airship to Paris, a city Elizabeth has always wanted to encounter. When Booker directs the transport to New York City with the intention of delivering Elizabeth to the Luteces, she knocks him out and flees. He awakes to find the airship under the control of Daisy Fitzroy, leader of the Vox Populi. The 'Vox' are a insubordinate organization made upwards primarily of those of the working class, foreigners, and people of colour, all of whom endure in some mode at the hands of Columbia's government and society. Fitzroy offers to return the airship if Booker recovers a shipment of weapons from the slums of Columbia.

Booker rejoins Elizabeth and they venture deeper into the metropolis. While Elizabeth uses her ability to manipulate Tears to help in their journey, she grows disturbed past the physiological and psychological consequences of manipulating reality on Booker and the other citizens of Columbia. One Tear leads them to a world where Booker has died and become a martyr for the Vox Populi, and the Vox are in the process of a fierce defection. That universe'due south Fitzroy believes that this Booker undermines her Booker's cede, threatening to weaken the Vox Populi cause, and so turns her forces confronting him. Elizabeth is forced to kill Fitzroy to prevent her from executing a Founder male child, and as she and Booker prepare to go out Columbia by airship, Songbird attacks and they crash back to the metropolis.

Realizing they cannot leave Columbia without stopping the Songbird, Booker and Elizabeth seek the instrument to control it. While continuing their search for escape, they brainstorm to unravel a conspiracy backside the founding of the city, through Tears and an specter of Lady Comstock brought to life by Comstock using a Siphon on Elizabeth. The Lutece Twins are revealed as non actual siblings, rather equally being ii versions of the same quantum physicist from two dissimilar realities. "Rosalind", the female Lutece, is originally of this reality whereas "Robert", the male, comes from another. Comstock had taken Elizabeth from his alternate self in Robert'due south universe and adopted her as his girl, groomed to be the urban center's future leader. He had been rendered sterile and artificially aged from his use of the "Tear" device while obtaining his 'prophecies'. Comstock had the Luteces construct the "Siphon" to subdue her powers, then plotted their murder, along with that of his wife, to conceal the truth about Elizabeth's origin, and blamed Lady Comstock's death on Daisy Fitzroy. However, in the process, Comstock inadvertently spread the Luteces throughout the multiverse through the try on their lives, giving them the same powers as Elizabeth. On reaching admission to Comstock House, Elizabeth is captured by Songbird and taken to the mansion. Booker follows but is fatigued into the future by an elderly Elizabeth who has suffered decades of torture and brainwashing in Booker's absence; she has inherited Comstock's crusade and wages state of war on the world below. She reveals that Songbird would always stop Booker's rescue attempts in the past, and implores him to stop this time to come from coming to pass by offer the means to command Songbird.

Booker returns to the present and rescues Elizabeth, and the pair pursue Comstock to his airship. Comstock demands that Booker explain Elizabeth's by to her, and why Elizabeth is missing a finger. Booker becomes enraged and drowns Comstock in his baptismal font when he begins to attack Elizabeth and blame Booker for all her hardships. Booker denies knowledge nigh Elizabeth's finger, merely she asserts that he knows simply does non remember. Booker decides to destroy the Siphon so Elizabeth can access her full power and acquire the truth. With Songbird nether their control, the pair fend off a Voice Populi attack, before ordering Songbird to destroy the Siphon. When the device Booker used to command Songbird is destroyed, he attempts to attack him. Elizabeth opens a Tear, transporting the three of them to the underwater city of Rapture, Booker and Elizabeth remain safe inside, only Songbird is transported outside in the water and is crushed by the immense pressure level of the sea.

Elizabeth takes Booker to that reality's surface and lighthouse. They travel out through the building'southward door to a place outside space and time containing endless lighthouses and alternate versions of them. Elizabeth explains that they are inside one of an infinite number of possible realities both similar and drastically unlike due to choices that accept been made. She shows Booker the truth, that on October viii, 1893, Robert Lutece approached him on behalf of Comstock, requesting that he "give us the girl and wipe abroad the debt", referring to Booker's baby daughter, Anna DeWitt –- the origin of Booker's "Advertizing" branding. Booker reluctantly agreed to sell Anna in order to pay his gambling debts, just soon inverse his mind. He arrived as well tardily to cease Comstock escaping to Rosalind's universe through a Tear; the closing of which severed the child'southward finger. Comstock later on raised Anna as Elizabeth, his girl. Due to the severed finger, Elizabeth exists in two realities at one time, her finger in Robert's reality and the remainder of her body in Rosalind's. This is what gives Elizabeth the power to open and create Tears at will. Afterward, Robert, feeling guilt for his deportment, convinced Rosalind to help him bring Booker to Columbia in Rosalind's reality to rescue Elizabeth. Hence the rowboat at the beginning of the game. Elizabeth explains that whatsoever deportment Booker takes against Comstock, Comstock will still remain alive in at least one of these universes; the Luteces have tried to enlist a Booker from different universes numerous times to stop the bicycle, simply the result is always the aforementioned.

The only way to intermission the cycle is to foreclose Comstock from beingness created in the kickoff place. Elizabeth transports Booker to the identify he went to be baptized and apple-pie of his sins later his deportment at the Battle of Wounded Knee. Booker avoided baptism at the last moment and later fathered his daughter Anna in Robert'due south universe, while in Rosalind's universe he took the baptism, establish religion, became Comstock, and never had children. Comstock, sterile from exposure to the Luteces' technology, was aware of his identity as Booker and engineered Anna's abduction to provide him with a blood-related heir for Columbia. Booker and Elizabeth, at the baptism, are joined by alternate versions of Elizabeth from other universes. Booker allows them to drown him, preventing his baptismal choice from e'er being made and thus stopping Comstock from ever existing. I by one, the Elizabeths begin to disappear, the screen cutting to black before the original does.

In a post-credits scene, a Booker awakens in his apartment on October 8, 1893. Hearing a baby in the adjacent room, he calls out for Anna and opens the door to her room before the screen cuts to black.

Main Characters [ ]

Elizabeth, the thespian's greatest companion.

Primary article: BioShock Space Characters
  • Booker DeWitt
  • Elizabeth
  • Robert Lutece
  • Rosalind Lutece
  • Zachary Hale Comstock

Locations [ ]

Main commodity: BioShock Space Locations
  • The Lighthouse
  • Town Center
  • Comstock Centre Rooftops
  • Monument Isle
  • Battleship Bay
  • Soldier's Field
  • Hall of Heroes
  • Finkton Docks
  • Finkton Proper
  • Shantytown
  • Factory
  • Emporia
  • Downtown Emporia
  • Comstock Business firm
  • Hand of the Prophet
  • Sea of Doors

Gameplay [ ]

Overview [ ]

Space features a range of environments that force the histrion to adapt, with different weapons and strategies for each situation. Interior spaces characteristic shut combat with enemies, only unlike previous games set in Rapture, the setting of Infinite contains open spaces with emphasis on sniping and ranged gainsay confronting as many as fifteen enemies at one time. Combat also have place while the thespian is traveling at dandy speed along the Sky-Lines, a major send system of Columbia.[6]

Booker gains powers and abilities by using Vigors and Gear that are found throughout Columbia. Booker can observe up to eight dissimilar Vigors and multiple Gears (separated in hats, shirts, pants, and boots). Dissimilar the previous games Booker tin can now change Vigors and Gears whenever he wants to and does not have to search for machines similar to Gene Banks.[vii]

Vigors grant active powers such every bit telekinesis, electricity manipulation, or animal control (exemplified by Bucking Bronco, Shock Jockey, and Murder of Crows respectively).[8]

One time DeWitt has found Elizabeth, she volition accompany the player throughout much of the game. Elizabeth has her own set of abilities complimentary to DeWitt's. Elizabeth has the ability to open up Tears to create comprehend, ammunition, or other useful objects during combat.[9] The players are able to control Elizabeth on what Tear they want her to open. Elizabeth too occasionally provides DeWitt with ammunition, Salts, health kits, and coin based on what the player needs the nigh at the present situation, and will also revive DeWitt if he is killed during a fight.

Infinite features several varieties of enemies. Unlike the previous BioShock games, sometimes enemies will non set on on sight merely instead will remain neutral to DeWitt unless the player performs an activeness that causes them to go hostile.

Players can too employ a navigation arrow, which is different from previous BioShock games in that information technology can be toggled with the down fundamental on the bottom of the d-pad.

On January 12, 2012, Irrational Games appear the 1999 gameplay mode, which is designed to make the game more challenging for hardcore players.

Enemies [ ]

Main article: BioShock Infinite Enemies
  • Columbia Citizens
  • Police
  • Soldiers
  • Basic Security Automatons
    • Gun Automaton
    • Rocket Automaton
    • Mosquito
    • Avalanche Automaton
    • Security Zeppelin
  • Heavy Hitters
    • Firefighter
    • Zealot of the Lady
    • Beast
    • Motorized Patriot
    • Handyman
    • Boy of Silence
    • Siren

Weapons [ ]

Main commodity: BioShock Infinite Weapons

Sky-Claw apart (which acts every bit a non-upgradable melee weapon requiring no ammo), the histrion tin can only hold two weapons at a time, only most can exist picked upwardly if found. With the exception of the Crank Gun, each one of them has its ain ammo type and can be upgraded 4 times. It takes 21,984 Silver Eagles to upgrade all of them in the game.

  • Burstgun
  • Carbine
  • Creepo Gun
  • Hail Fire
  • Hand Cannon
  • Heater
  • Machine Gun
  • Pistol
  • Repeater
  • RPG
  • Shotgun
  • Heaven-Hook
  • Sniper Rifle
  • Volley Gun

Vigors [ ]

Main article: Vigor

The player has a selection of Vigors (or abilities) to utilise in improver to usual weapons, which similar them are limited to two at a time to be equipped. However unlike weapons, the player tin switch them at any time with previously found Vigors from a game menu. They all require Salts to be used, independently on which ability this resource is used, and each one of them tin be upgraded twice. Not including purchasing the base of operations Vigor, it takes fourteen,481 Silver Eagles to upgrade all Vigors in the game.

  • Bucking Bronco
  • Murder of Crows
  • Daze Jockey
  • Devil'due south Kiss
  • Possession
  • Accuse
  • Return to Sender
  • Undertow

Gear [ ]

Main commodity: Gear

The player has access to a large assortment of gear which confers special passive abilities. Each gear is an commodity of article of clothing, and only one of each type can be worn at a time. These can be changed at whatever time in their related selection menu, however, a slot tin't exist left empty in one case it has been filled with a gear. The four types of gear are as follows:

  • Chapeau
  • Shirt
  • Pants
  • Shoes

Items [ ]

Main commodity: BioShock Infinite Items

Achievements and Trophies [ ]

Master article: BioShock Infinite Achievements and Trophies
Main article: BioShock Space Xbox 360 Achievements
Main article: BioShock Space PS3 Trophies
Master article: BioShock Space Steam Achievements

Game Editions and Bonuses [ ]

BioShock Infinite Regular Edition BioShock Space
Premium Edition
BioShock Space
Ultimate Songbird
Edition
Price $59.99[10] SRP[xi] $79.99[10] SRP $149.99[10] SRP
Game Disc and Transmission Yes Yes Yeah
The Art of
BioShock Infinite
Artbook
No Yes Yep
BioShock Infinite:
The Siege of Columbia

Handyman Figure
No Yes Yes
Devil'due south Buss
Vigor Lithograph
No Yeah Yes
Murder of Crows
Keychain
No Yes Yes
BioShock Infinite
Digital Soundtrack
No Yes Aye
Three Exclusive
Gear ability-ups
No Yep Yes
(Xbox 360) Booker and
Elizabeth Avatar
Costumes
No Yes Yes
(PC and PS3) BioShock
Infinite
Themes
No Yeah Yeah
Songbird Statue No No Yes

Premium Edition [ ]

Premium Edition.

Ultimate Songbird Edition.

BioShock Infinite Premium Edition is a collector'southward edition of the game. Information technology costs $79.99.

This edition includes
  • The Art of BioShock Infinite mini art book, including art and comments past the developers, and a manus-distressed embrace.
  • An exclusive 25 millimeter Handyman figure from the board game BioShock Infinite: The Siege of Columbia.
  • A 5 x 7 lithograph of an advertisement for the Vigor Devil'south Osculation.
  • 3-inch Murder of Crows Vigor bottle key chain.
  • Digital soundtrack exclusive to the editions, featuring music from the game.
  • Three exclusive in-game Gear ability-ups:
    • Balderdash Rush: Melee strikes from a dart take a chance to knock the enemy down.
    • Actress! Actress!: Audio logs also grant a compensation of Silver Eagles, the game'southward currency.
    • Betrayer: Killing possessed enemies causes them to explode in a damaging fireball.
  • Platform-specific Downloadable Content:
    • Xbox 360: Booker DeWitt and Elizabeth Avatar Costumes.
      • Booker's Avatar Costume features a fedora, blueish tinted goggles, a jacket, and high boots.
    • PC and PlayStation 3: BioShock Infinite Themes (Backgrounds, icons, etc.).

Ultimate Songbird Edition [ ]

This edition includes all of the above, also as a Songbird statue. It costs $149.99. The statue is a "highly detailed, paw painted, resin-cast 9.75" statue" which is packaged in its own collectible packaging.

BioShock Infinite: The Complete Edition [ ]

BioShock Space: The Complete Edition is a re-release of BioShock Infinite including all its downloadable content, exclusively for Xbox 360 and PlayStation 3 platforms.

Retailer-Sectional Pre-order Bonuses [ ]

BioShock Infinite featured a wide range of retailer-exclusive bonuses for pre-ordering the game:

Retailer Sectional Bonus(es)
GameStop Comstock China Broom shotgun damage upgrade and reskin.
Best Buy Comstock Bird's Heart sniper rifle damage upgrade and reskin.
Amazon Free re-create of BioShock Infinite: Heed in Revolt.[12] For the PC Downloadable version, Amazon too gave $thirty credit toward any 2K Game, excluding some other copy of BioShock Infinite , BioShock Space'south Season Pass, and other games for pre-society. [13]
GameStop International GameStop, EB Games, and Micromania in Europe, Australia and New Zealand received the Fink Manufacturing Steelbook.[fourteen]
Steam Depending on total number of pre-orders made through Steam, those who pre-social club received a free copy of BioShock, various BioShock Infinite-themed Team Fortress two content, and lastly a free re-create of 10-COM: Enemy Unknown. All three milestones have been reached before the game's release, unlocking the rewards for all who pre-ordered the game through Steam.[15]
Microsoft Store 1600 Microsoft Points.[16]
Dark-green Man Gaming Pre-Order includes the original BioShock and a selection of a 2d free* title from this listing: Spec Ops: The Line, Civilization Five, BioShock two, Mafia II, or The Darkness II.

Plus $fifteen dollar credit to Greenish Man Games

BioShock Infinite: Industrial Revolution [ ]

Industrial Revolution Logo.

Primary article: BioShock Infinite: Industrial Revolution

BioShock Space: Industrial Revolution is a flash game provided to those who pre-social club BioShock Space. It can be used to unlock exclusive in-game content.[17]

Steam Trading Cards and Postcards [ ]

Steam Summer Getaway Postcard for BioShock Infinite.

On July 11th, 2013, Steam added BioShock Infinite to their listing of games supporting the Steam Trading Card system. This came about at the aforementioned time as the start of their annual Steam Summertime Sale, which as well included Trading Cards for the game specific to the sale.

Downloadable Content [ ]

Chief article: BioShock Infinite Downloadable Content

The followings are the downloadable contents (or DLC) related to BioShock Space, and the detailed packs they include:

  • BioShock Infinite Patches
  • Season Laissez passer
    • Early Bird Special Pack
  • Columbia's Finest
    • Industrial Revolution Pack
    • Upgrade Pack
    • Comstock's China Broom Shotgun
    • Comstock's Bird'south Eye Sniper Rifle
  • Clash in the Clouds
  • Burying at Body of water - Episode ane
  • Burial at Bounding main - Episode two

[ ]

The followings are all the other media (books and music) related to BioShock Infinite, prior and after its release.

  • BioShock Infinite: Listen in Revolt (Novel) - A brusk prequel to the game.
  • BioShock Infinite Signature Series Guide - Official strategy guide.
  • The Art of BioShock Space - Official game artbook.
  • BioShock Infinite Soundtrack

Development [ ]

The bell of a bell tower spontaneously destabilizing, a prime number instance of the new engine dynamics.

Prior to its announcement on August 12, 2010, Irrational Games had used the moniker "Projection Icarus" to depict their side by side game, creating a teaser site in belatedly July 2010.[18] Over the weeks leading to the announcement, the animation on the teaser site slowly built up to an animated infinity symbol on the day prior to the declaration.[xix] Employees of Irrational Games later revealed that the moniker "Icarus" began as an internal codename for the projection, used in email correspondence etc., to avoid any leaks about the nature of the game.[xx]

Irrational had been working in secrecy on Space for two and a half years since completing the original BioShock.[21] The original BioShock engine, a modified Unreal Engine ii.10, was inadequate to back up the game mechanics of the new game, thus the evolution team chose to piece of work with Unreal Engine three, modifying it with their own lighting engine and ways to simulate the motion and buoyancy of the buildings in Columbia. Because of this, all of the assets for BioShock Infinite had to exist fabricated from scratch.[22]

In March 2012, the initial release engagement of BioShock Space for PC, Xbox 360, and PS3 was appear to be October 16 of that year.[23] However, on May 9, 2012, the release date was delayed to February 26, 2013, in society for Irrational Games to add some "specific tweaks and improvements."[5] On December 7, 2012, the game was delayed all the same again to March 26 "in social club to give the squad a few more weeks of this polish."[two] The developers fifty-fifty included a humorous cocky-reference to this when Elizabeth enters the Duke and Dimwit arcade in Battleship Bay. There she mentions that the latest version of the Knuckles and Dimwit game was "delayed three times". [24] On February 19, Ken Levine was proud to announce that BioShock Infinite has gone gold, stating that information technology has been approved past Sony, Microsoft, and the PC makers.

This new engine and technology would have allowed the buildings to work dynamically from any scripted events. They float on their own and can exist affected by changes in weather and such without assigned way. During a demo, a bell belfry tilted over and collapsed, with the bell breaking off and sliding to a terminate right at the player's feet. This entire result was unscripted and was generated by the combination of the physics engine and the in-game weather system.[25] It should be noted that the finished game product had no such dynamic environmental systems.

Videos [ ]

Gallery [ ]

Promotional Images [ ]

Screenshots [ ]

Behind the Scenes [ ]

  • Ken Levine revealed in an interview with Gamasutra that the plot's conflict would have been originally about tech geeks against Luddites, those who resist the proliferation of technology.[27]
  • The previous site for BioShock Space was WhatIsIcarus.com.[28] When searched now, it redirects to the main BioShock Space historic period gate.

Reception [ ]

BioShock Infinite received "Universal Acclaim" on Metacritic and is tagged as a "Must-Play" game, getting a metascore of 94/100 on both PC[29] and PS3[xxx] and 93/100 on Xbox 360.[31]

References [ ]

  1. "2K Australia is 2K Australia again and is working on BioShock Space, Levine confirms" article by Christopher Grant at Joystiq.com
  2. 2.0 two.one two.2 2.3 "The globe is about to modify for BioShock Space fans." mail service on the Irrational Games web log
  3. 3.0 3.1 three.2 Aspyr Mac FAQs: BioShock Space article on The GameAgent Weblog!
  4. four.0 4.i "Interview with BioShock Infinite Lead Creative person Shawn Robertson" article by Mike Sharkey at GameSpy.com
  5. five.0 5.ane "A Bulletin From Ken Levine" postal service on the Irrational Games blog
  6. "BioShock Infinite for PS3: Gameplay Q&A with Ken Levine, New Screens" article by Sid Shuman at Playstation.weblog
  7. Koski, Olivia (2010-08-12). First Look: BioShock Infinite Satirizes American Imperialism, in the Sky. Wired. Retrieved on 2010-08-12.
  8. Frushtick, Russ (2011-06-01). Ken Levine Talks Vigors, Nostrums And Major Gameplay Changes For 'BioShock Space'. MTV. Retrieved on 2011-06-01.
  9. "BioShock Space preview: Tears in the Sky-line" article by Christopher Grant at Joystiq.com
  10. 10.0 10.ane 10.2 BioShock Space Pre-Gild Folio.
  11. Suggested retail price on Wikipedia.
  12. "BioShock Infinite: Listen in Defection" Prequel Announced! on Irrational Games' Website.
  13. BioShock Infinite [Download] on Amazon's Website.
  14. GameStop International Offers Exclusive Pre-Order Bonus for BioShock Infinite on GameStop'south Official News Website.
  15. BioShock Space on Steam Pre-Purchase Rewards! on Irrational Games' Website.
  16. BioShock Infinite (Xbox 360) on Microsoft Store's Website.
  17. Official BioShock Infinite: Industrial Revolution Data Thread and F.A.Q. on 2K Games Forum.
  18. "Teaser Site For Irrational Games' "Projection Icarus" Goes Alive" article by Jake Gaskill at G4TV.com
  19. "Irrational's 'Projection Icarus' Revealed Tomorrow" article by Xav de Matos at Shacknews.com
  20. "BioShock Space – Ken Levine Interview Feature" article by Keri Allan at TotalVideoGames.com
  21. "Interview – Irrational Games' Ken Levine" commodity past Stephen Nunneley at VG247.com
  22. "BioShock Infinite Interview: Irrational's Managing director of Product Development, Timothy Gerritsen" article by Xav de Matos at Shacknews.com
  23. "BioShock Infinite Release Date Appear!" article on the Irrational Games blog
  24. http://www.cheats.usa/game/pc/bioshock-infinite-num-one/cheats
  25. Game Informer #210, October 2010, Pages 51: Building On Thin Air panel states this consequence to be unintended.
  26. "Ten Things You Should Know About BioShock Infinite: Day 1" article past Chris Remo at IrrationalGames.com
  27. BioShock Space's Strong Moments, Best Moments from Gamasutra
  28. WhatIsIcarus.com
  29. Metascore for Bioshock Space on PCMetacritic, Retrieved February 25, 2020
  30. Metascore for Bioshock Infinite on PS3Metacritic, Retrieved February 25, 2020
  31. Metascore for Bioshock Infinite on Xbox 360Metacritic, Retrieved February 25, 2020

External links [ ]

  • Official Site
  • BioShock Infinite (Official PlayStation Site)
  • BioShock Infinite Gameplay, Walkthrough, Weapons & Trophy Guide (Gameinformer)

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Source: https://bioshock.fandom.com/wiki/BioShock_Infinite

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